A challenging 2D rage game inspired by Getting Over It. The player must attempt to climb to the top of a mountain in a kayak by moving the paddle with the mouse. (Est. Q4 2025)
Role: Main Gameplay Programmer and Designer
Contributions:
Creating and releasing a playable demo on Steam with positive reviews and 150+ wish lists (click the picture above to see the steam demo page)
Creating the physics-based player controller that allows the player to control where the paddle is by pointing the mouse.
Writing scripts for state-based game manager, moving obstacles, physics-based movement in water, and IK animation to grip the paddle realistically
Designing sections, conducting playtests with 20+ play testers, and iterating sections to make the game feel challenging and rewarding
Collaborating with 3 other indie developers to integrate artistic and software contributions
Creating trailer, steam page, and social media posts to market game
Tools: Unity, C#, VS, Git
See the latest version of our trailer below!